Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

AGENCY

AGENCY

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

At the crossroads of street art and digital performance, this projection-mapping piece transforms sports courts into a dynamic canvas. One of the main challenges was to design an experience that remained impactful and enjoyable for everyone in the arena, with a full 360° view around the court.

At the crossroads of street art and digital performance, this projection-mapping piece transforms sports courts into a dynamic canvas. One of the main challenges was to design an experience that remained impactful and enjoyable for everyone in the arena, with a full 360° view around the court.

Urban Creativity

Mixed techniques

The official Paris 2024 branding was creatively integrated into the piece using a mix of 2D vector design and 3D techniques, allowing us to play with depth and volume to craft impactful transitions and bold visual effects.

The official Paris 2024 branding was creatively integrated into the piece using a mix of 2D vector design and 3D techniques, allowing us to play with depth and volume to craft impactful transitions and bold visual effects.

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


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This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!