Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

From dense messaging to dozens of photos and videos, we translated the content into dynamic, edgy animations that kept the pace sharp and the visuals instantly engaging.

From dense messaging to dozens of photos and videos, we translated the content into dynamic, edgy animations that kept the pace sharp and the visuals instantly engaging.

Say it in a snap

Transparent Screens

We designed visuals that seamlessly interacted with the see-through displays, creating depth, movement, and a sense of immersion that pushed the boundaries of what a live presentation could be.

We designed visuals that seamlessly interacted with the see-through displays, creating depth, movement, and a sense of immersion that pushed the boundaries of what a live presentation could be.

The NewFronts keynote wasn’t just a presentation, it was a performance. From playful visual sequences to the live musical finale, we crafted animations that amplified the fun, energy, and entertainment of the show, turning every moment on stage into an immersive experience.

The NewFronts keynote wasn’t just a presentation, it was a performance. From playful visual sequences to the live musical finale, we crafted animations that amplified the fun, energy, and entertainment of the show, turning every moment on stage into an immersive experience.

Play the Stage

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


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This will hide itself!
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This will hide itself!
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This will hide itself!