Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

AGENCY/STUDIO

AGENCY/STUDIO

CLIENT

CLIENT

Ubisoft

Ubisoft

Sometimes the idea isn’t born, it’s uncovered.
This film captures that moment of clarity when everything finally makes sense.

Sometimes the idea isn’t born, it’s uncovered.
This film captures that moment of clarity when everything finally makes sense.

Idea revealed

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!