Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

Layered, intertwined forms move in playful waves and twists, creating a rhythmic dance across the screen. Vibrant colors amplify the feeling of delight, turning every motion into a visual exclamation. The repetition of shapes evokes energy and joy, reflecting the positive reactions of Bouclair’s audience.

Layered, intertwined forms move in playful waves and twists, creating a rhythmic dance across the screen. Vibrant colors amplify the feeling of delight, turning every motion into a visual exclamation. The repetition of shapes evokes energy and joy, reflecting the positive reactions of Bouclair’s audience.

Wordplay

Playful Spaces

The silhouette of a house becomes a canvas for exploration, where shapes, textures, and colors float and bend as if defying gravity.

The silhouette of a house becomes a canvas for exploration, where shapes, textures, and colors float and bend as if defying gravity.

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!