Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

Enter the first room and feel the thrill of liftoff as you break through Earth’s atmosphere. Advanced spherical projection immerses you in the roar and fire of the launch, sparking excitement for the journey to Mars.

Enter the first room and feel the thrill of liftoff as you break through Earth’s atmosphere. Advanced spherical projection immerses you in the roar and fire of the launch, sparking excitement for the journey to Mars.

Breaking Atmosphere

360° Odyssey

This immersive room surrounds you with vivid 360° projections, blending surreal art and science to envision life on Mars. This immersive space invites reflection on humanity’s future beyond Earth.

Take flight over Olympus Mons and the rugged Martian terrain in a breathtaking drone tour projected onto a vast dome. This immersive experience offers a sweeping aerial perspective that captures the immense scale and striking beauty of the Red Planet.

Take flight over Olympus Mons and the rugged Martian terrain in a breathtaking drone tour projected onto a vast dome. This immersive experience offers a sweeping aerial perspective that captures the immense scale and striking beauty of the Red Planet.

Flight Over Olympus

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!