Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

Designed for an ambitious setup featuring a massive LED wall at the back of the stage, along with additional screens on the floor and ceiling, the visuals played with perspective, light, and reflection to immerse the audience in a dreamlike atmosphere.

Designed for an ambitious setup featuring a massive LED wall at the back of the stage, along with additional screens on the floor and ceiling, the visuals played with perspective, light, and reflection to immerse the audience in a dreamlike atmosphere.

Innovative Stage Design

Singing Lights

Each visual sequence was designed to interact with the music, light and form becoming extensions of the band’s performance. The monolithic structures came alive, pulsing and shimmering in sync with the rhythm, creating moments where the stage itself seemed to sing.

Each visual sequence was designed to interact with the music, light and form becoming extensions of the band’s performance. The monolithic structures came alive, pulsing and shimmering in sync with the rhythm, creating moments where the stage itself seemed to sing.

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!