Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

Every scene was designed to make Prêt-à-Vivre’s solution easy to grasp, blending clarity, warmth, and a touch of handcrafted charm.

Every scene was designed to make Prêt-à-Vivre’s solution easy to grasp, blending clarity, warmth, and a touch of handcrafted charm.

Handmade Stories

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


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This will hide itself!
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This will hide itself!
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This will hide itself!