Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

The film was designed as a sequence of choreographed movements featuring minimalist geometric shapes. Through this dance of forms, the goal was to visually convey Ozitem’s solution in the clearest and most intuitive way possible.

The film was designed as a sequence of choreographed movements featuring minimalist geometric shapes. Through this dance of forms, the goal was to visually convey Ozitem’s solution in the clearest and most intuitive way possible.

Dancing Shapes

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!