Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

Every element was designed to blend seamlessly into the Rainbow Six universe, from the pacing to the visual language. The goal was to create a dynamic and playful motion piece that captures the game’s energy while keeping every new feature clear and easy to understand.

Every element was designed to blend seamlessly into the Rainbow Six universe, from the pacing to the visual language. The goal was to create a dynamic and playful motion piece that captures the game’s energy while keeping every new feature clear and easy to understand.

Aimed Creativity

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!