Rainbow Six Battle Pass

OVERVIEW

A project developed for Ubisoft to unveil the new Rainbow Six Battle Pass. Our mission was to highlight the season’s fresh content through high-quality, dynamic animations that echo the game’s tactical precision and adrenaline-fueled energy. Every motion was designed to enhance clarity and excitement, giving players a clear and impactful glimpse of what’s coming next.

ROLE

ROLE

ROLE

Motion Design

Motion Design

CLIENT

CLIENT

Ubisoft

Ubisoft

AGENCY/STUDIO

AGENCY/STUDIO

Spanning 16 000 square feet of ice, this large-scale interactive experience built around three distinct visual worlds invite audiences of all ages to reconnect with the child within through movement and collective play.

Spanning 16 000 square feet of ice, this large-scale interactive experience built around three distinct visual worlds invite audiences of all ages to reconnect with the child within through movement and collective play.

Three Worlds. One Playground.

Interactive Ice Rink

The rink becomes an ever-evolving interactive artwork, where each skater’s path generates playful real-time interactions. Shaped by the energy and movement of the crowd, every session becomes a unique collective experience.

The rink becomes an ever-evolving interactive artwork, where each skater’s path generates playful real-time interactions. Shaped by the energy and movement of the crowd, every session becomes a unique collective experience.

Set in the heart of Montréal’s Quartier des Spectacles, the project reimagines the rink as a playful experience where light, movement, and play come together to spark wonder and collective joy.

Set in the heart of Montréal’s Quartier des Spectacles, the project reimagines the rink as a playful experience where light, movement, and play come together to spark wonder and collective joy.

Collective Experience

Creative & Art Direction   —  Philippe Gariépy
Motion Design   —  Jean-Christophe Henry


Smooth Scroll
This will hide itself!