Rouge 2100

OVERVIEW

Rouge 2100 invites you on an immersive journey to Mars, where cutting-edge science meets artistic imagination. Set in a fictional base atop Olympus Mons, this exhibition at the Montréal Planetarium blends visionary storytelling with the latest in space research, capturing humanity’s relentless curiosity and pioneering spirit. Created in collaboration with Cirque Éloize, Rouge 2100 offers a breathtaking odyssey into a near-future world, where exploration knows no limits and the red planet becomes a canvas for dreams and discovery.

ROLE

ROLE

ROLE

Creative & Art Direction
Motion Design

Creative & Art Direction
Motion Design

CLIENT

CLIENT

Cirque Éloize
Planétarium de Montréal

Cirque Éloize
Planétarium de Montréal

AGENCY/STUDIO

AGENCY/STUDIO

Doki

Doki

We developed a custom visual language inspired by the organic spread of the Cordyceps fungus. Through layered textures, seamless transitions, and precise architectural integration, the building appeared to come alive, blurring the line between digital narrative and physical structure.

We developed a custom visual language inspired by the organic spread of the Cordyceps fungus. Through layered textures, seamless transitions, and precise architectural integration, the building appeared to come alive, blurring the line between digital narrative and physical structure.

Fungal Luminescence

Unreleased Footage

One of the project’s key challenges was to incorporate unreleased footage from The Last of Us into the visual experience, while maintaining the tension, the pacing, and the emotional weight of the series. We crafted bespoke transitions to embed these exclusive scenes seamlessly into the projection mapping, using the building’s geometry to amplify key moments.

One of the project’s key challenges was to incorporate unreleased footage from The Last of Us into the visual experience, while maintaining the tension, the pacing, and the emotional weight of the series. We crafted bespoke transitions to embed these exclusive scenes seamlessly into the projection mapping, using the building’s geometry to amplify key moments.

Chief of Creation  —  Jeannot Painchaud
Exhibit Executive Director  —  Élise Charbonneau
Exhibit Creative Director  — CLAUDIA COUTURE
Executive Producer  — Annie Lalande
Concept Developer and Screenwriter  —  Frédéric Bélanger
Aerospace Engineer and Scientific Muse  —  Farah Alibay
Scenographer  —  Marilène Bastien
Graphic Content Designer  —  Geneviève Cooke
French Author and Narrator  —  Marie-Christine Lê Huu
Immersive Video Content directors  —  stefano gemmellaro, jean-christophe henry,josselin bey
Associate Video Director  —  Christian Lalumière
Designer and Animator of Scientific Video Content  —  Mathieu Lalumière
Interactive Game Designer  —  Ottomata
Original Music, Sound Design, Mixing and Spatialization  —  Troublemakers
Ceramic Artist  —  Hugo Didier
Pottery Installation Designer  —  Julie Vallée-Léger
Space Suit Illustrator  —  Alexis Laurence
Translator  —  Andréa Neuhoffer
English Narrator  —  Julie Trépanier
Technical Director  —  Hugo Hamel
Technical Equipment Project Manager  —  Hugues Callière

Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!