Rouge 2100

OVERVIEW

Rouge 2100 invites you on an immersive journey to Mars, where cutting-edge science meets artistic imagination. Set in a fictional base atop Olympus Mons, this exhibition at the Montréal Planetarium blends visionary storytelling with the latest in space research, capturing humanity’s relentless curiosity and pioneering spirit. Created in collaboration with Cirque Éloize, Rouge 2100 offers a breathtaking odyssey into a near-future world, where exploration knows no limits and the red planet becomes a canvas for dreams and discovery.

ROLE

ROLE

ROLE

Creative & Art Direction
Motion Design

Creative & Art Direction
Motion Design

CLIENT

CLIENT

Cirque Éloize
Planétarium de Montréal

Cirque Éloize
Planétarium de Montréal

AGENCY/STUDIO

AGENCY/STUDIO

Doki

Doki

Through a play of silhouettes, blur, and color fields, the visuals for Hold Me Down explore the body as both form and landscape. Light becomes the driving force, revealing movement, duplicating shapes, and turning human presence into shifting echoes.

Through a play of silhouettes, blur, and color fields, the visuals for Hold Me Down explore the body as both form and landscape. Light becomes the driving force, revealing movement, duplicating shapes, and turning human presence into shifting echoes.

Echoes of the Body

Painted Chaos

For "Killing Boys", the visuals were built from filmed paint splashes and fluid colors, composited to create a growing accumulation that gradually plunges into darkness. The sequence reaches its peak as the staircase screen rises into the air, turning this moment into an epic and dramatic transition on stage.

For "Killing Boys", the visuals were built from filmed paint splashes and fluid colors, composited to create a growing accumulation that gradually plunges into darkness. The sequence reaches its peak as the staircase screen rises into the air, turning this moment into an epic and dramatic transition on stage.

Chief of Creation  —  Jeannot Painchaud
Exhibit Executive Director  —  Élise Charbonneau
Exhibit Creative Director  — CLAUDIA COUTURE
Executive Producer  — Annie Lalande
Concept Developer and Screenwriter  —  Frédéric Bélanger
Aerospace Engineer and Scientific Muse  —  Farah Alibay
Scenographer  —  Marilène Bastien
Graphic Content Designer  —  Geneviève Cooke
French Author and Narrator  —  Marie-Christine Lê Huu
Immersive Video Content directors  —  stefano gemmellaro, jean-christophe henry,josselin bey
Associate Video Director  —  Christian Lalumière
Designer and Animator of Scientific Video Content  —  Mathieu Lalumière
Interactive Game Designer  —  Ottomata
Original Music, Sound Design, Mixing and Spatialization  —  Troublemakers
Ceramic Artist  —  Hugo Didier
Pottery Installation Designer  —  Julie Vallée-Léger
Space Suit Illustrator  —  Alexis Laurence
Translator  —  Andréa Neuhoffer
English Narrator  —  Julie Trépanier
Technical Director  —  Hugo Hamel
Technical Equipment Project Manager  —  Hugues Callière

Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!
Smooth Scroll
This will hide itself!